Files
flame/test/effects/effect_test_utils.dart
2020-11-07 15:21:21 +01:00

104 lines
3.0 KiB
Dart

import 'dart:math';
import 'package:flame/anchor.dart';
import 'package:flame/components/position_component.dart';
import 'package:flame/effects/effects.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/game/base_game.dart';
import 'package:flutter_test/flutter_test.dart';
final Random random = Random();
class Callback {
bool isCalled = false;
void call() => isCalled = true;
}
void effectTest(
WidgetTester tester,
PositionComponent component,
PositionComponentEffect effect, {
bool shouldFinish = true,
double iterations = 1.0,
double expectedAngle = 0.0,
Vector2 expectedPosition,
Vector2 expectedSize,
}) async {
expectedPosition ??= Vector2.zero();
expectedSize ??= Vector2.all(100.0);
final Callback callback = Callback();
effect.onComplete = callback.call;
final BaseGame game = BaseGame();
game.add(component);
component.addEffect(effect);
final double duration = effect.iterationTime;
await tester.pumpWidget(game.widget);
double timeLeft = iterations * duration;
while (timeLeft > 0) {
double stepDelta = 50.0 + random.nextInt(50);
stepDelta /= 1000;
stepDelta = stepDelta < timeLeft ? stepDelta : timeLeft;
game.update(stepDelta);
timeLeft -= stepDelta;
}
expect(effect.hasFinished(), shouldFinish, reason: "Effect shouldFinish");
expect(callback.isCalled, shouldFinish, reason: "Callback was treated wrong");
if (!shouldFinish) {
const double floatRange = 0.001;
bool acceptableVector(Vector2 vector, Vector2 expectedVector) {
return (expectedVector - vector).length < floatRange;
}
final bool acceptablePosition =
acceptableVector(component.position, expectedPosition);
final bool acceptableSize = acceptableVector(component.size, expectedSize);
final bool acceptableAngle =
(expectedAngle - component.angle).abs() < floatRange;
assert(
acceptablePosition,
"Position is not correct (${component.position} vs $expectedPosition)",
);
assert(
acceptableAngle,
"Angle is not correct (${component.angle} vs $expectedAngle)",
);
assert(
acceptableSize,
"Size is not correct (${component.size} vs $expectedSize)",
);
} else {
//game.update(0.1);
expect(
component.position,
expectedPosition,
reason: "Position is not exactly correct",
);
expect(
component.angle,
expectedAngle,
reason: "Angle is not exactly correct",
);
expect(
component.size,
expectedSize,
reason: "Size is not exactly correct",
);
}
game.update(0.0); // Since effects are removed before they are updated
expect(component.effects.isEmpty, shouldFinish);
}
class Square extends PositionComponent {
Square({
Vector2 position,
Vector2 size,
double angle,
Anchor anchor,
}) {
this.position = position ?? Vector2.zero();
this.size = size ?? Vector2.all(100.0);
this.angle = angle ?? 0.0;
this.anchor = anchor ?? Anchor.center;
}
}