Files
flame/lib/effects/effects.dart
2020-11-07 15:21:21 +01:00

191 lines
5.0 KiB
Dart

import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import '../components/component.dart';
import '../components/position_component.dart';
import '../extensions/vector2.dart';
export './move_effect.dart';
export './rotate_effect.dart';
export './scale_effect.dart';
export './sequence_effect.dart';
abstract class ComponentEffect<T extends Component> {
T component;
Function() onComplete;
bool _isDisposed = false;
bool get isDisposed => _isDisposed;
/// If the animation should first follow the initial curve and then follow the
/// curve backwards
bool isInfinite;
bool isAlternating;
final bool isRelative;
final bool _initialIsInfinite;
final bool _initialIsAlternating;
double percentage;
double curveProgress;
double peakTime;
double currentTime = 0.0;
double driftTime = 0.0;
int curveDirection = 1;
Curve curve;
double get iterationTime => peakTime * (isAlternating ? 2 : 1);
ComponentEffect(
this._initialIsInfinite,
this._initialIsAlternating, {
this.isRelative = false,
this.curve = Curves.linear,
this.onComplete,
}) {
isInfinite = _initialIsInfinite;
isAlternating = _initialIsAlternating;
curve ??= Curves.linear;
}
@mustCallSuper
void update(double dt) {
if (isAlternating) {
curveDirection = isMax() ? -1 : (isMin() ? 1 : curveDirection);
}
if (isInfinite) {
if ((!isAlternating && isMax()) || (isAlternating && isMin())) {
reset();
}
}
if (!hasFinished()) {
currentTime += (dt + driftTime) * curveDirection;
currentTime = (currentTime * 10000000).round() / 10000000;
percentage = (currentTime / peakTime).clamp(0.0, 1.0).toDouble();
curveProgress = curve.transform(percentage);
_updateDriftTime();
currentTime = currentTime.clamp(0.0, peakTime).toDouble();
if (hasFinished()) {
onComplete?.call();
_setComponentToEndState();
}
}
}
@mustCallSuper
void initialize(T component) {
this.component = component;
}
void dispose() => _isDisposed = true;
bool hasFinished() {
return (!isInfinite && !isAlternating && isMax()) ||
(!isInfinite && isAlternating && isMin()) ||
isDisposed;
}
bool isMax() => percentage == null ? false : percentage == 1.0;
bool isMin() => percentage == null ? false : percentage == 0.0;
void reset() {
_isDisposed = false;
percentage = null;
currentTime = 0.0;
curveDirection = 1;
isInfinite = _initialIsInfinite;
isAlternating = _initialIsAlternating;
}
// When the time overshoots the max and min it needs to add that time to
// whatever is going to happen next, for example an alternation or
// following effect in a SequenceEffect.
void _updateDriftTime() {
if (isMax()) {
driftTime = currentTime - peakTime;
} else if (isMin()) {
driftTime = currentTime.abs();
} else {
driftTime = 0;
}
}
void _setComponentToEndState();
}
abstract class PositionComponentEffect
extends ComponentEffect<PositionComponent> {
/// Used to be able to determine the start state of the component
Vector2 originalPosition;
double originalAngle;
Vector2 originalSize;
/// Used to be able to determine the end state of a sequence of effects
Vector2 endPosition;
double endAngle;
Vector2 endSize;
PositionComponentEffect(
bool initialIsInfinite,
bool initialIsAlternating, {
bool isRelative = false,
Curve curve,
void Function() onComplete,
}) : super(
initialIsInfinite,
initialIsAlternating,
isRelative: isRelative,
curve: curve,
onComplete: onComplete,
);
@mustCallSuper
@override
void initialize(PositionComponent component) {
super.initialize(component);
this.component = component;
originalPosition = component.position.clone();
originalAngle = component.angle;
originalSize = component.size.clone();
/// If these aren't modified by the extending effect it is assumed that the
/// effect didn't bring the component to another state than the one it
/// started in
endPosition = component.position.clone();
endAngle = component.angle;
endSize = component.size.clone();
}
@override
void _setComponentToEndState() {
component.position.setFrom(endPosition);
component.angle = endAngle;
component.size.setFrom(endSize);
}
}
abstract class SimplePositionComponentEffect extends PositionComponentEffect {
double duration;
double speed;
SimplePositionComponentEffect(
bool initialIsInfinite,
bool initialIsAlternating, {
this.duration,
this.speed,
Curve curve,
bool isRelative = false,
void Function() onComplete,
}) : assert(
duration != null || speed != null,
"Either speed or duration necessary",
),
super(
initialIsInfinite,
initialIsAlternating,
isRelative: isRelative,
curve: curve,
onComplete: onComplete,
);
}