mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-02 20:13:50 +08:00
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
28 lines
714 B
Dart
28 lines
714 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/game.dart';
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class Ember<T extends FlameGame> extends SpriteAnimationComponent
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with HasGameRef<T> {
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Ember({Vector2? position, Vector2? size, int? priority})
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: super(
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position: position,
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size: size ?? Vector2.all(50),
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priority: priority,
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anchor: Anchor.center,
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);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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animation = await gameRef.loadSpriteAnimation(
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'animations/ember.png',
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SpriteAnimationData.sequenced(
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amount: 3,
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textureSize: Vector2.all(16),
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stepTime: 0.15,
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),
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);
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}
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}
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