Files
flame/examples/lib/stories/collision_detection/raytrace_example.dart
Luan Nico 06f5a4b4a8 chore: Update cicd.yml file on flame_3d to match main, rollback color changes (#3378)
Update cicd.yml file on flame_3d to match main.

Since we finally updated main, we should require no difference
whatsoever on this file anymore.

This will require downgrading all the color changes, which is fine. This
should never have been a part of flame_3d to begin with.

Files were "untouched" by checking out the exact version as they are in
main right now (will need to rebase flame_3d to main later). I had to
add a couple more files because the files on main had dependencies on
changes that are not yet rebased on flame_3d. These extra diffs should
disappear when I do the final rebase.
2024-12-11 14:26:29 -05:00

192 lines
5.0 KiB
Dart

import 'dart:math';
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
class RaytraceExample extends FlameGame
with
HasCollisionDetection,
TapDetector,
MouseMovementDetector,
TapDetector {
static const description = '''
In this example the raytrace functionality is showcased.
Click to start sending out a ray which will bounce around to visualize how it
works. If you move the mouse around the canvas, rays and their reflections will
be moved rendered and if you click again some more objects that the rays can
bounce on will appear.
''';
final _colorTween = ColorTween(
begin: Colors.amber.withOpacity(1.0),
end: Colors.lightBlueAccent.withOpacity(1.0),
);
final random = Random();
Ray2? ray;
Ray2? reflection;
Vector2? origin;
bool isOriginCasted = false;
Paint rayPaint = Paint();
final boxPaint = BasicPalette.gray.paint()
..style = PaintingStyle.stroke
..strokeWidth = 2.0;
final List<Ray2> rays = [];
final List<RaycastResult<ShapeHitbox>> results = [];
late Path path;
@override
Future<void> onLoad() async {
addAll([
ScreenHitbox(),
CircleComponent(
radius: min(canvasSize.x, canvasSize.y) / 2,
paint: boxPaint,
children: [CircleHitbox()],
),
]);
}
bool isClicked = false;
final extraChildren = <Component>[];
@override
void onTap() {
if (!isClicked) {
isClicked = true;
return;
}
_timePassed = 0;
if (extraChildren.isEmpty) {
addAll(
extraChildren
..addAll(
[
CircleComponent(
position: Vector2(100, 100),
radius: 50,
paint: boxPaint,
children: [CircleHitbox()],
),
CircleComponent(
position: Vector2(150, 500),
radius: 50,
paint: boxPaint,
anchor: Anchor.center,
children: [CircleHitbox()],
),
CircleComponent(
position: Vector2(150, 500),
radius: 150,
paint: boxPaint,
anchor: Anchor.center,
children: [CircleHitbox()],
),
RectangleComponent(
position: Vector2.all(300),
size: Vector2.all(100),
paint: boxPaint,
children: [RectangleHitbox()],
),
RectangleComponent(
position: Vector2.all(500),
size: Vector2(100, 200),
paint: boxPaint,
children: [RectangleHitbox()],
),
CircleComponent(
position: Vector2(650, 275),
radius: 50,
paint: boxPaint,
anchor: Anchor.center,
children: [CircleHitbox()],
),
RectangleComponent(
position: Vector2(550, 200),
size: Vector2(200, 150),
paint: boxPaint,
children: [RectangleHitbox()],
),
RectangleComponent(
position: Vector2(350, 30),
size: Vector2(200, 150),
paint: boxPaint,
angle: tau / 10,
children: [RectangleHitbox()],
),
],
),
);
} else {
removeAll(extraChildren);
extraChildren.clear();
}
}
@override
void onMouseMove(PointerHoverInfo info) {
final origin = info.eventPosition.widget;
isOriginCasted = origin == this.origin;
this.origin = origin;
}
final Ray2 _ray = Ray2.zero();
var _timePassed = 0.0;
@override
void update(double dt) {
super.update(dt);
if (isClicked) {
_timePassed += dt;
}
rayPaint.color = _colorTween.transform(0.5 + (sin(_timePassed) / 2))!;
if (origin != null) {
_ray.origin.setFrom(origin!);
_ray.direction
..setValues(1, 1)
..normalize();
collisionDetection
.raytrace(
_ray,
maxDepth: min((_timePassed * 8).ceil(), 1000),
out: results,
)
.toList();
isOriginCasted = true;
}
}
@override
void render(Canvas canvas) {
super.render(canvas);
if (origin != null) {
renderResult(canvas, origin!, results, rayPaint);
}
}
void renderResult(
Canvas canvas,
Vector2 origin,
List<RaycastResult<ShapeHitbox>> results,
Paint paint,
) {
var originOffset = origin.toOffset();
for (final result in results) {
if (!result.isActive) {
continue;
}
final intersectionPoint = result.intersectionPoint!.toOffset();
canvas.drawLine(
originOffset,
intersectionPoint,
paint,
);
originOffset = intersectionPoint;
}
}
}