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			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| 
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| class PriorityExample extends FlameGame with HasTappables {
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|   static const String description = '''
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|     On this example, click on the square to bring them to the front by changing
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|     the priority.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final squares = [
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|       Square(Vector2(100, 100)),
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|       Square(Vector2(160, 100)),
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|       Square(Vector2(170, 150)),
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|       Square(Vector2(110, 150)),
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|     ];
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|     addAll(squares);
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|   }
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| }
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| 
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| class Square extends RectangleComponent
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|     with HasGameRef<PriorityExample>, Tappable {
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|   Square(Vector2 position)
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|       : super(
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|           position: position,
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|           size: Vector2.all(100),
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|           paint: PaintExtension.random(withAlpha: 0.9, base: 100),
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|         );
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| 
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|   @override
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|   bool onTapDown(TapDownInfo info) {
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|     final topComponent = gameRef.children.last;
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|     if (topComponent != this) {
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|       gameRef.children.changePriority(this, topComponent.priority + 1);
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|     }
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|     return false;
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|   }
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| }
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