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* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention * Fixing widgets example Co-authored-by: Serge Matveenko <lig@countzero.co> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
36 lines
731 B
Dart
36 lines
731 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.util.fullScreen();
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runApp(
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GameWidget(
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game: MyGame(),
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),
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);
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}
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class MyGame extends BaseGame {
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final _imageNames = [
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'bg.png',
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'mountain-far.png',
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'mountains.png',
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'trees.png',
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'foreground-trees.png',
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];
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@override
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Future<void> onLoad() async {
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final parallax = await ParallaxComponent.load(
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_imageNames,
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baseVelocity: Vector2(20, 0),
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velocityMultiplierDelta: Vector2(1.8, 1.0),
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images: images,
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);
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add(parallax);
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}
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}
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