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			119 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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class KeysExampleWidget extends StatefulWidget {
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  const KeysExampleWidget({super.key});
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  static const String description = '''
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      Showcases how component keys can be used to find components
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      from a flame game instance.
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      Use the buttons to select or deselect the heroes.
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''';
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  @override
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  State<KeysExampleWidget> createState() => _KeysExampleWidgetState();
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}
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class _KeysExampleWidgetState extends State<KeysExampleWidget> {
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  late final KeysExampleGame game = KeysExampleGame();
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  void selectHero(ComponentKey key) {
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    final hero = game.findByKey<SelectableClass>(key);
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    if (hero != null) {
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      hero.selected = !hero.selected;
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    }
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  }
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  @override
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  Widget build(BuildContext context) {
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    return Stack(
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      children: [
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        Positioned.fill(
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          child: GameWidget(game: game),
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        ),
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        Positioned(
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          left: 20,
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          top: 222,
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          width: 300,
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          child: Row(
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            mainAxisAlignment: MainAxisAlignment.spaceBetween,
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            children: [
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              ElevatedButton(
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                onPressed: () {
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                  selectHero(ComponentKey.named('knight'));
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                },
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                child: const Text('Knight'),
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              ),
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              ElevatedButton(
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                onPressed: () {
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                  selectHero(ComponentKey.named('mage'));
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                },
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                child: const Text('Mage'),
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              ),
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              ElevatedButton(
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                onPressed: () {
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                  selectHero(ComponentKey.named('ranger'));
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                },
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                child: const Text('Ranger'),
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              ),
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            ],
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          ),
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        ),
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      ],
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    );
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  }
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}
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class KeysExampleGame extends FlameGame {
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  @override
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  FutureOr<void> onLoad() async {
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    await super.onLoad();
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    final knight = await loadSprite('knight.png');
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    final mage = await loadSprite('mage.png');
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    final ranger = await loadSprite('ranger.png');
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    await addAll([
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      SelectableClass(
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        key: ComponentKey.named('knight'),
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        sprite: knight,
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        size: Vector2.all(100),
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        position: Vector2(0, 100),
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      ),
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      SelectableClass(
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        key: ComponentKey.named('mage'),
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        sprite: mage,
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        size: Vector2.all(100),
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        position: Vector2(120, 100),
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      ),
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      SelectableClass(
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        key: ComponentKey.named('ranger'),
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        sprite: ranger,
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        size: Vector2.all(100),
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        position: Vector2(240, 100),
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      ),
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    ]);
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  }
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}
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class SelectableClass extends SpriteComponent {
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  SelectableClass({
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    super.position,
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    super.size,
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    super.key,
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    super.sprite,
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  }) : super(paint: Paint()..color = Colors.white.withOpacity(0.5));
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  bool _selected = false;
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  bool get selected => _selected;
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  set selected(bool value) {
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    _selected = value;
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    paint = Paint()
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      ..color = value ? Colors.white : Colors.white.withOpacity(0.5);
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  }
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}
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