Files
John McDole bc2db2b17a TiledAtlas (#1982)
Allocate an atlas per map to keep sprite paint orders correct.  If you
already use one atlas permap, this will have no benifit. Multiple
tileset images will see both a performance gain from single batch
renders, and correct painting on staggered maps.

Fix animations with offets
- Remove TiledLayer._loadImages - no longer used.
- Animations that are in other layers need also translate by offset

Cheap 2D rect bin packing
- Sort: images from large->small
- Keep searching for smallest rect, but input rects should be big->small

Parallel load atlas images

Moved some testing classes around for better code sharing

Fixed tests for external tsx loading. It is dangerous to override global
static values...

Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
2022-10-06 05:53:06 +00:00
..
2022-10-01 15:22:41 +02:00
2022-10-06 05:53:06 +00:00
2022-10-06 05:53:06 +00:00
2022-10-01 15:22:41 +02:00
2022-10-01 15:22:41 +02:00
2022-09-19 21:17:50 +00:00

flame_tiled

⚠️ Under the current sprite batch implementation, you might experience extra lines while rendering due to a bug in Flutter, see this issue.

Package to bridge the tiled library into easy-to-use Flame components.

flame_tiled example

More here.

Contributors (before the package moved in to the monorepo)