mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-10-31 17:06:50 +08:00 
			
		
		
		
	 12fd07e5ae
			
		
	
	12fd07e5ae
	
	
	
		
			
			* Fix ParallaxComponent constructor * Fix sizing bug parallax_component * Unify TextComponent and TextBoxComponent * Fix tests * Update PositionComponent docs * Add changelog entry * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Fix analyze issue * Apply suggestions from code review Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Fix line length in components.md Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com>
		
			
				
	
	
		
			32 lines
		
	
	
		
			791 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			791 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
 | |
| import 'package:flame/game.dart';
 | |
| import 'package:flame/parallax.dart';
 | |
| 
 | |
| class AdvancedParallaxGame extends FlameGame {
 | |
|   final _layersMeta = {
 | |
|     'parallax/bg.png': 1.0,
 | |
|     'parallax/mountain-far.png': 1.5,
 | |
|     'parallax/mountains.png': 2.3,
 | |
|     'parallax/trees.png': 3.8,
 | |
|     'parallax/foreground-trees.png': 6.6,
 | |
|   };
 | |
| 
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     await super.onLoad();
 | |
|     final layers = _layersMeta.entries.map(
 | |
|       (e) => loadParallaxLayer(
 | |
|         ParallaxImageData(e.key),
 | |
|         velocityMultiplier: Vector2(e.value, 1.0),
 | |
|       ),
 | |
|     );
 | |
|     final parallax = ParallaxComponent(
 | |
|       parallax: Parallax(
 | |
|         await Future.wait(layers),
 | |
|         baseVelocity: Vector2(20, 0),
 | |
|       ),
 | |
|     );
 | |
|     add(parallax);
 | |
|   }
 | |
| }
 |