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			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| 
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| import '../input/draggables.dart';
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| import 'composability.dart';
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| 
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| const gameInGameInfo = '''
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| This example shows two games having another game as a parent.
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| One game contains draggable components and the other is a rotating square with
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| other square children.
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| After 5 seconds, one of the components from the game with draggable squares
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| changes its parent from its original game to the component that is rotating.
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| After another 5 seconds it changes back to its original parent, and so on.
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| ''';
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| 
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| class GameChangeTimer extends TimerComponent with HasGameRef<GameInGame> {
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|   GameChangeTimer() : super(period: 5, repeat: true);
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| 
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|   @override
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|   void onTick() {
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|     final child = gameRef.draggablesGame.square;
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|     final newParent = child.parent == gameRef.draggablesGame
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|         ? gameRef.composedGame.parentSquare
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|         : gameRef.draggablesGame;
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|     child.changeParent(newParent);
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|   }
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| }
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| 
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| class GameInGame extends FlameGame with HasDraggables {
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|   @override
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|   bool debugMode = true;
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|   late final Composability composedGame;
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|   late final DraggablesGame draggablesGame;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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|     composedGame = Composability();
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|     draggablesGame = DraggablesGame(zoom: 1.0);
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| 
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|     await add(composedGame);
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|     await add(draggablesGame);
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| 
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|     add(GameChangeTimer());
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|   }
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| }
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