Files
flame/examples/lib/stories/components/game_in_game.dart
2021-11-18 08:48:31 +01:00

47 lines
1.4 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import '../input/draggables.dart';
import 'composability.dart';
const gameInGameInfo = '''
This example shows two games having another game as a parent.
One game contains draggable components and the other is a rotating square with
other square children.
After 5 seconds, one of the components from the game with draggable squares
changes its parent from its original game to the component that is rotating.
After another 5 seconds it changes back to its original parent, and so on.
''';
class GameChangeTimer extends TimerComponent with HasGameRef<GameInGame> {
GameChangeTimer() : super(period: 5, repeat: true);
@override
void onTick() {
final child = gameRef.draggablesGame.square;
final newParent = child.parent == gameRef.draggablesGame
? gameRef.composedGame.parentSquare
: gameRef.draggablesGame;
child.changeParent(newParent);
}
}
class GameInGame extends FlameGame with HasDraggables {
@override
bool debugMode = true;
late final Composability composedGame;
late final DraggablesGame draggablesGame;
@override
Future<void> onLoad() async {
await super.onLoad();
composedGame = Composability();
draggablesGame = DraggablesGame(zoom: 1.0);
await add(composedGame);
await add(draggablesGame);
add(GameChangeTimer());
}
}