Files
Lukas Klingsbo 3cb23ef530 TextPaint to use TextStyle instead of TextPaintConfig (#1086)
* `TextPaint` to use `TextStyle` instead of `TextPaintConfig`

* Update packages/flame/lib/src/text.dart

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Removed BaseTextConfig and TextPaintConfig

* Update text docs

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Remove generics

* Update TextBoxExample

* Update text examples variable names

* Fix TextPaint in collision_detection example

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-11-13 16:38:06 +01:00

78 lines
1.7 KiB
Dart

import 'dart:ui' hide TextStyle;
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class LogoCompomnent extends SpriteComponent with HasGameRef<DebugGame> {
static const int speed = 150;
int xDirection = 1;
int yDirection = 1;
LogoCompomnent(Sprite sprite) : super(sprite: sprite, size: sprite.srcSize);
@override
void update(double dt) {
super.update(dt);
x += xDirection * speed * dt;
final rect = toRect();
if ((x <= 0 && xDirection == -1) ||
(rect.right >= gameRef.size.x && xDirection == 1)) {
xDirection = xDirection * -1;
}
y += yDirection * speed * dt;
if ((y <= 0 && yDirection == -1) ||
(rect.bottom >= gameRef.size.y && yDirection == 1)) {
yDirection = yDirection * -1;
}
}
}
class DebugGame extends FlameGame with FPSCounter {
static final fpsTextPaint = TextPaint(
style: const TextStyle(color: Color(0xFFFFFFFF)),
);
@override
bool debugMode = true;
@override
Future<void> onLoad() async {
await super.onLoad();
final flameLogo = await loadSprite('flame.png');
final flame1 = LogoCompomnent(flameLogo);
flame1.x = 100;
flame1.y = 400;
final flame2 = LogoCompomnent(flameLogo);
flame2.x = 100;
flame2.y = 400;
flame2.yDirection = -1;
final flame3 = LogoCompomnent(flameLogo);
flame3.x = 100;
flame3.y = 400;
flame3.xDirection = -1;
add(flame1);
add(flame2);
add(flame3);
}
@override
void render(Canvas canvas) {
super.render(canvas);
if (debugMode) {
fpsTextPaint.render(canvas, fps(120).toString(), Vector2(0, 50));
}
}
}