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`TileAtlas` has a `clearCache` method which the users might need to call from their code. This is recommended in our docs here: https://docs.flame-engine.org/latest/bridge_packages/flame_tiled/flame_tiled.html#clearing-images-cache --------- Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
Adds support for Tiled's tile maps to your Flame games.
flame_tiled
⚠️ Under the current sprite batch implementation, you might experience extra lines while rendering due to a bug in Flutter, see this issue.
Package to bridge the tiled library into easy-to-use Flame components.
More documentation can be found here.