mirror of
https://github.com/flame-engine/flame.git
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112 lines
2.6 KiB
Dart
112 lines
2.6 KiB
Dart
import 'package:dashbook/dashbook.dart';
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import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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class OverlaysExample extends FlameGame with TapCallbacks {
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static const String description = '''
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In this example we show how the overlays system can be used.\n\n
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If you tap the canvas the game will start and if you tap it again it will
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pause.
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''';
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@override
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Future<void> onLoad() async {
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final animation = await loadSpriteAnimation(
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'animations/chopper.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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textureSize: Vector2.all(48),
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stepTime: 0.15,
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),
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);
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add(
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SpriteAnimationComponent(
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animation: animation,
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)
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..position.y = size.y / 2
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..position.x = 100
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..anchor = Anchor.center
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..size = Vector2.all(100),
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);
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// 'SecondaryMenu' will be displayed above 'PauseMenu'
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overlays.add('SecondaryMenu', priority: 1);
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}
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@override
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void onTapDown(_) {
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toggleMenu();
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}
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void toggleMenu() {
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if (overlays.isActive('PauseMenu')) {
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overlays.remove('PauseMenu');
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resumeEngine();
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} else {
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overlays.add('PauseMenu');
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pauseEngine();
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}
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}
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}
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Widget _pauseMenuBuilder(
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BuildContext buildContext,
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OverlaysExample game,
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GestureTapCallback? onTap,
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) {
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return Center(
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child: GestureDetector(
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onTap: onTap,
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child: Container(
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width: 100,
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height: 100,
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color: Colors.orange,
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child: const Center(
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child: Text('Paused'),
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),
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),
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),
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);
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}
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Widget _secondaryMenuBuilder(BuildContext buildContext, OverlaysExample game) {
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return Align(
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alignment: Alignment.bottomRight,
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Container(
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width: 100,
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height: 50,
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alignment: Alignment.center,
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color: Colors.red,
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child: const Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Icon(Icons.music_off_rounded),
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Icon(Icons.info),
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Icon(Icons.star),
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],
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),
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),
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),
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);
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}
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Widget overlayBuilder(DashbookContext ctx) {
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return GameWidget<OverlaysExample>(
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game: OverlaysExample()..paused = true,
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overlayBuilderMap: {
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'PauseMenu': (context, game) => _pauseMenuBuilder(
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context,
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game,
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() => game.toggleMenu(),
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),
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'SecondaryMenu': _secondaryMenuBuilder,
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},
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initialActiveOverlays: const ['PauseMenu'],
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);
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}
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