Files
flame/examples/lib/stories/sprites/sprite_group_example.dart
Lukas Klingsbo 9c1e1c3098 chore: Remove deprecations for v1.9.0 (#2749)
Removes everything that was marked as deprecated and that should be
removed for v1.9.0.
2023-09-19 16:47:41 +02:00

62 lines
1.4 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/game.dart';
enum ButtonState { unpressed, pressed }
class SpriteGroupExample extends FlameGame {
static const String description = '''
In this example we show how a `SpriteGroupComponent` can be used to create
a button which displays different sprites depending on whether it is pressed
or not.
''';
@override
Future<void> onLoad() async {
add(
ButtonComponent()
..position = size / 2
..size = Vector2(200, 50)
..anchor = Anchor.center,
);
}
}
class ButtonComponent extends SpriteGroupComponent<ButtonState>
with HasGameReference<SpriteGroupExample>, TapCallbacks {
@override
Future<void> onLoad() async {
final pressedSprite = await game.loadSprite(
'buttons.png',
srcPosition: Vector2(0, 20),
srcSize: Vector2(60, 20),
);
final unpressedSprite = await game.loadSprite(
'buttons.png',
srcSize: Vector2(60, 20),
);
sprites = {
ButtonState.pressed: pressedSprite,
ButtonState.unpressed: unpressedSprite,
};
current = ButtonState.unpressed;
}
@override
void onTapDown(_) {
current = ButtonState.pressed;
}
@override
void onTapUp(_) {
current = ButtonState.unpressed;
}
@override
void onTapCancel(_) {
current = ButtonState.unpressed;
}
}