Files
flame/examples/lib/stories/rendering/isometric_tile_map_example.dart
Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

101 lines
2.6 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/sprite.dart';
class IsometricTileMapExample extends FlameGame with MouseMovementDetector {
static const String description = '''
Shows an example of how to use the `IsometricTileMapComponent`.\n\n
Move the mouse over the board to see a selector appearing on the tiles.
''';
final topLeft = Vector2.all(500);
static const scale = 2.0;
static const srcTileSize = 32.0;
static const destTileSize = scale * srcTileSize;
final originColor = Paint()..color = const Color(0xFFFF00FF);
final originColor2 = Paint()..color = const Color(0xFFAA55FF);
final bool halfSize;
late final tileHeight = scale * (halfSize ? 8.0 : 16.0);
late final suffix = halfSize ? '-short' : '';
late IsometricTileMapComponent base;
late Selector selector;
IsometricTileMapExample({required this.halfSize});
@override
Future<void> onLoad() async {
final tilesetImage = await images.load('tile_maps/tiles$suffix.png');
final tileset = SpriteSheet(
image: tilesetImage,
srcSize: Vector2.all(srcTileSize),
);
final matrix = [
[3, 1, 1, 1, 0, 0],
[-1, 1, 2, 1, 0, 0],
[-1, 0, 1, 1, 0, 0],
[-1, 1, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 2],
[1, 3, 3, 3, 0, 2],
];
add(
base = IsometricTileMapComponent(
tileset,
matrix,
destTileSize: Vector2.all(destTileSize),
tileHeight: tileHeight,
position: topLeft,
),
);
final selectorImage = await images.load('tile_maps/selector$suffix.png');
add(selector = Selector(destTileSize, selectorImage));
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.renderPoint(topLeft, size: 5, paint: originColor);
canvas.renderPoint(
base.position + base.getBlockCenterPosition(const Block(0, 0)),
size: 5,
paint: originColor2,
);
}
@override
void onMouseMove(PointerHoverInfo info) {
final screenPosition = info.eventPosition.widget;
final block = base.getBlock(screenPosition);
selector.show = base.containsBlock(block);
selector.position.setFrom(topLeft + base.getBlockRenderPosition(block));
}
}
class Selector extends SpriteComponent {
bool show = true;
Selector(double s, Image image)
: super(
sprite: Sprite(image, srcSize: Vector2.all(32.0)),
size: Vector2.all(s),
);
@override
void render(Canvas canvas) {
if (!show) {
return;
}
super.render(canvas);
}
}