mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-28 23:46:52 +08:00
Removed deprecations for 1.10.0 and fixes some small unreleased regressions found when going through the examples.
43 lines
1.1 KiB
Dart
43 lines
1.1 KiB
Dart
import 'package:flame/events.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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/// Includes an example including advanced detectors
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class MultitapExample extends FlameGame with MultiTouchTapDetector {
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static const String description = '''
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In this example we showcase the multi touch capabilities
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Touch multiple places on the screen and you will see multiple squares drawn,
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one under each finger.
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''';
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static final whitePaint = BasicPalette.white.paint();
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static final tapSize = Vector2.all(50);
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final Map<int, Rect> taps = {};
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@override
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void onTapDown(int pointerId, TapDownInfo info) {
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taps[pointerId] = info.eventPosition.widget.toPositionedRect(tapSize);
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}
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@override
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void onTapUp(int pointerId, _) {
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taps.remove(pointerId);
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}
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@override
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void onTapCancel(int pointerId) {
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taps.remove(pointerId);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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taps.values.forEach((rect) {
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canvas.drawRect(rect, whitePaint);
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});
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}
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}
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