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First pass at migrating from `RawKeyEvent` and `RawKeyboard` to `KeyEvent` and `HardwareKeyboard`. Context: https://docs.flutter.dev/release/breaking-changes/key-event-migration
64 lines
1.8 KiB
Dart
64 lines
1.8 KiB
Dart
import 'package:examples/commons/ember.dart';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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class KeyboardExample extends FlameGame with KeyboardEvents {
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static const String description = '''
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Example showcasing how to act on keyboard events.
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It also briefly showcases how to create a game without the FlameGame.
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Usage: Use WASD to steer Ember.
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''';
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// Speed at which amber moves.
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static const double _speed = 200;
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// Direction in which amber is moving.
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final Vector2 _direction = Vector2.zero();
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@override
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Future<void> onLoad() async {
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add(
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Ember(
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key: ComponentKey.named('ember'),
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position: size / 2,
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size: Vector2.all(100),
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),
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);
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}
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@override
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void update(double dt) {
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super.update(dt);
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final ember = findByKeyName<Ember>('ember');
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final displacement = _direction.normalized() * _speed * dt;
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ember?.position.add(displacement);
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}
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@override
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KeyEventResult onKeyEvent(
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KeyEvent event,
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Set<LogicalKeyboardKey> keysPressed,
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) {
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final isKeyDown = event is KeyDownEvent;
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// Avoiding repeat event as we are interested only in
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// key up and key down event.
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if (key is! KeyRepeatEvent) {
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if (event.logicalKey == LogicalKeyboardKey.keyA) {
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_direction.x += isKeyDown ? -1 : 1;
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} else if (event.logicalKey == LogicalKeyboardKey.keyD) {
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_direction.x += isKeyDown ? 1 : -1;
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} else if (event.logicalKey == LogicalKeyboardKey.keyW) {
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_direction.y += isKeyDown ? -1 : 1;
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} else if (event.logicalKey == LogicalKeyboardKey.keyS) {
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_direction.y += isKeyDown ? 1 : -1;
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}
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}
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return super.onKeyEvent(event, keysPressed);
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}
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}
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