Files
flame/examples/lib/stories/components/components.dart
Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

105 lines
3.9 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:examples/commons/commons.dart';
import 'package:examples/stories/components/clip_component_example.dart';
import 'package:examples/stories/components/components_notifier_example.dart';
import 'package:examples/stories/components/components_notifier_provider_example.dart';
import 'package:examples/stories/components/composability_example.dart';
import 'package:examples/stories/components/debug_example.dart';
import 'package:examples/stories/components/has_visibility_example.dart';
import 'package:examples/stories/components/keys_example.dart';
import 'package:examples/stories/components/look_at_example.dart';
import 'package:examples/stories/components/look_at_smooth_example.dart';
import 'package:examples/stories/components/priority_example.dart';
import 'package:examples/stories/components/skip_text_box_component_example.dart';
import 'package:examples/stories/components/spawn_component_example.dart';
import 'package:examples/stories/components/time_scale_example.dart';
import 'package:flame/game.dart';
void addComponentsStories(Dashbook dashbook) {
dashbook.storiesOf('Components')
..add(
'Composability',
(_) => GameWidget(game: ComposabilityExample()),
codeLink: baseLink('components/composability_example.dart'),
info: ComposabilityExample.description,
)
..add(
'Priority',
(_) => GameWidget(game: PriorityExample()),
codeLink: baseLink('components/priority_example.dart'),
info: PriorityExample.description,
)
..add(
'Debug',
(_) => GameWidget(game: DebugExample()),
codeLink: baseLink('components/debug_example.dart'),
info: DebugExample.description,
)
..add(
'ClipComponent',
(context) => GameWidget(game: ClipComponentExample()),
codeLink: baseLink('components/clip_component_example.dart'),
info: ClipComponentExample.description,
)
..add(
'Look At',
(_) => GameWidget(game: LookAtExample()),
codeLink: baseLink('components/look_at_example.dart'),
info: LookAtExample.description,
)
..add(
'Look At Smooth',
(_) => GameWidget(game: LookAtSmoothExample()),
codeLink: baseLink('components/look_at_smooth_example.dart'),
info: LookAtExample.description,
)
..add(
'Component Notifier',
(_) => const ComponentsNotifierExampleWidget(),
codeLink: baseLink('components/components_notifier_example.dart'),
info: ComponentsNotifierExampleWidget.description,
)
..add(
'Component Notifier (with provider)',
(_) => const ComponentsNotifierProviderExampleWidget(),
codeLink: baseLink(
'components/components_notifier_provider_example.dart',
),
info: ComponentsNotifierProviderExampleWidget.description,
)
..add(
'Spawn Component',
(_) => const GameWidget.controlled(
gameFactory: SpawnComponentExample.new,
),
codeLink: baseLink('components/spawn_component_example.dart'),
info: SpawnComponentExample.description,
)
..add(
'Time Scale',
(_) => const GameWidget.controlled(
gameFactory: TimeScaleExample.new,
),
codeLink: baseLink('components/time_scale_example.dart'),
info: TimeScaleExample.description,
)
..add(
'Component Keys',
(_) => const KeysExampleWidget(),
codeLink: baseLink('components/keys_example.dart'),
info: KeysExampleWidget.description,
)
..add(
'HasVisibility',
(_) => GameWidget(game: HasVisibilityExample()),
codeLink: baseLink('components/has_visibility_example.dart'),
info: HasVisibilityExample.description,
)
..add(
'Skip TextBoxComponent',
(_) => GameWidget(game: SkipTextBoxComponentExample()),
codeLink: baseLink('components/skip_text_box_component_example.dart'),
info: SkipTextBoxComponentExample.description,
);
}