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Update min Dart constraint to 3.8, which will enable us to use the fancier collection literals. This requires bumping the min Flutter version as well: <img width="1892" height="1122" alt="image" src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85" />
80 lines
2.0 KiB
Dart
80 lines
2.0 KiB
Dart
import 'package:flame/collisions.dart';
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import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart' hide Image, Draggable;
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class CirclesExample extends FlameGame {
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static const description = '''
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This example will create a circle every time you tap on the screen. It will
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have the initial velocity towards the center of the screen and if it touches
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another circle both of them will change color.
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''';
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CirclesExample()
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: super(
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camera: CameraComponent.withFixedResolution(width: 600, height: 400),
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world: MyWorld(),
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);
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}
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class MyWorld extends World with TapCallbacks, HasCollisionDetection {
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MyWorld() : super(children: [ScreenHitbox()..debugMode = true]);
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@override
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void onTapDown(TapDownEvent info) {
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add(MyCollidable(position: info.localPosition));
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}
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}
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class MyCollidable extends PositionComponent
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with HasGameReference<CirclesExample>, CollisionCallbacks {
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MyCollidable({super.position})
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: super(size: Vector2.all(30), anchor: Anchor.center);
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late Vector2 velocity;
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final _collisionColor = Colors.amber;
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final _defaultColor = Colors.cyan;
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late ShapeHitbox hitbox;
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@override
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Future<void> onLoad() async {
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final defaultPaint = Paint()
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..color = _defaultColor
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..style = PaintingStyle.stroke;
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hitbox = CircleHitbox()
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..paint = defaultPaint
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..renderShape = true;
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add(hitbox);
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velocity = -position
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..scaleTo(50);
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}
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@override
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void update(double dt) {
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super.update(dt);
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position.add(velocity * dt);
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}
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@override
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void onCollisionStart(
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Set<Vector2> intersectionPoints,
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PositionComponent other,
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) {
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super.onCollisionStart(intersectionPoints, other);
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hitbox.paint.color = _collisionColor;
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if (other is ScreenHitbox) {
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removeFromParent();
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return;
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}
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}
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@override
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void onCollisionEnd(PositionComponent other) {
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super.onCollisionEnd(other);
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if (!isColliding) {
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hitbox.paint.color = _defaultColor;
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}
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}
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}
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