mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-31 00:48:47 +08:00
Removed deprecations for 1.10.0 and fixes some small unreleased regressions found when going through the examples.
77 lines
1.9 KiB
Dart
77 lines
1.9 KiB
Dart
import 'dart:ui';
|
|
|
|
import 'package:examples/commons/ember.dart';
|
|
import 'package:flame/components.dart';
|
|
import 'package:flame/events.dart';
|
|
import 'package:flame/game.dart';
|
|
|
|
class BasicAnimationsExample extends FlameGame {
|
|
static const description = '''
|
|
Basic example of how to use `SpriteAnimation`s in Flame's.
|
|
|
|
In this example, click or touch anywhere on the screen to dynamically add
|
|
animations.
|
|
''';
|
|
|
|
BasicAnimationsExample() : super(world: BasicAnimationsWorld());
|
|
}
|
|
|
|
class BasicAnimationsWorld extends World with TapCallbacks, HasGameReference {
|
|
late Image creature;
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
creature = await game.images.load('animations/creature.png');
|
|
|
|
final animation = await game.loadSpriteAnimation(
|
|
'animations/chopper.png',
|
|
SpriteAnimationData.sequenced(
|
|
amount: 4,
|
|
textureSize: Vector2.all(48),
|
|
stepTime: 0.15,
|
|
),
|
|
);
|
|
|
|
final spriteSize = Vector2.all(100.0);
|
|
final animationComponent = SpriteAnimationComponent(
|
|
animation: animation,
|
|
position: Vector2(-spriteSize.x, 0),
|
|
size: spriteSize,
|
|
anchor: Anchor.center,
|
|
);
|
|
|
|
final reversedAnimationComponent = SpriteAnimationComponent(
|
|
animation: animation.reversed(),
|
|
position: Vector2(spriteSize.x, 0),
|
|
size: spriteSize,
|
|
anchor: Anchor.center,
|
|
);
|
|
|
|
add(animationComponent);
|
|
add(reversedAnimationComponent);
|
|
add(Ember());
|
|
}
|
|
|
|
@override
|
|
void onTapDown(TapDownEvent event) {
|
|
final size = Vector2(291, 178);
|
|
|
|
final animationComponent = SpriteAnimationComponent.fromFrameData(
|
|
creature,
|
|
SpriteAnimationData.sequenced(
|
|
amount: 18,
|
|
amountPerRow: 10,
|
|
textureSize: size,
|
|
stepTime: 0.15,
|
|
loop: false,
|
|
),
|
|
position: event.localPosition,
|
|
anchor: Anchor.center,
|
|
size: size,
|
|
removeOnFinish: true,
|
|
);
|
|
|
|
add(animationComponent);
|
|
}
|
|
}
|