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flame/examples/lib/stories/animations/animation_group_example.dart
Luan Nico b173697bfb docs: Deprecate TapDetector in favour of TapCallbacks (#2886)
Deprecate `TapDetector` in favour of `TapCallbacks`
2025-10-02 20:21:05 +00:00

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Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/game.dart';
enum RobotState {
idle,
running,
}
class AnimationGroupExample extends FlameGame with TapCallbacks {
static const description = '''
This example shows how to create a component that can be switched between
different states to change the animation that is playing.\n\n
Usage: Click/tap and hold the screen to change state and then let go to go
back to the original animation.
''';
late SpriteAnimationGroupComponent<RobotState> robot;
@override
Future<void> onLoad() async {
final running = await loadSpriteAnimation(
'animations/robot.png',
SpriteAnimationData.sequenced(
amount: 8,
stepTime: 0.2,
textureSize: Vector2(16, 18),
),
);
final idle = await loadSpriteAnimation(
'animations/robot-idle.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.4,
textureSize: Vector2(16, 18),
),
);
final robotSize = Vector2(64, 72);
robot = SpriteAnimationGroupComponent<RobotState>(
animations: {
RobotState.running: running,
RobotState.idle: idle,
},
current: RobotState.idle,
position: size / 2 - robotSize / 2,
size: robotSize,
);
add(robot);
}
@override
void onTapDown(_) {
robot.current = RobotState.running;
}
@override
void onTapCancel(_) {
robot.current = RobotState.idle;
}
@override
void onTapUp(_) {
robot.current = RobotState.idle;
}
@override
Color backgroundColor() => const Color(0xFF222222);
}