Files
Lukas Klingsbo 7d18fd3d1c feat: Allow bodies to not be destroyed when the world is removed from the component tree (#3716)
This PR introduced `Forge2DWorld.destroyBodiesOnRemove` which defaults
to `true`, but can be set to false if you want to keep the physics state
of your world.
2025-09-08 19:59:17 +02:00
..