import 'package:dashbook/dashbook.dart'; import 'package:examples/commons/commons.dart'; import 'package:examples/stories/collision_detection/circles_example.dart'; import 'package:examples/stories/collision_detection/collidable_animation_example.dart'; import 'package:examples/stories/collision_detection/multiple_shapes_example.dart'; import 'package:examples/stories/collision_detection/raycast_example.dart'; import 'package:examples/stories/collision_detection/raycast_light_example.dart'; import 'package:examples/stories/collision_detection/raytrace_example.dart'; import 'package:flame/game.dart'; void addCollisionDetectionStories(Dashbook dashbook) { dashbook.storiesOf('Collision Detection') ..add( 'Collidable AnimationComponent', (_) => GameWidget(game: CollidableAnimationExample()), codeLink: baseLink('collision_detection/collidable_animation_example.dart'), info: CollidableAnimationExample.description, ) ..add( 'Circles', (_) => GameWidget(game: CirclesExample()), codeLink: baseLink('collision_detection/circles_example.dart'), info: CirclesExample.description, ) ..add( 'Multiple shapes', (_) => GameWidget(game: MultipleShapesExample()), codeLink: baseLink('collision_detection/multiple_shapes_example.dart'), info: MultipleShapesExample.description, ) ..add( 'Raycasting (light)', (_) => GameWidget(game: RaycastLightExample()), codeLink: baseLink('collision_detection/raycast_light_example.dart'), info: RaycastLightExample.description, ) ..add( 'Raycasting', (_) => GameWidget(game: RaycastExample()), codeLink: baseLink('collision_detection/raycast_example.dart'), info: RaycastExample.description, ) ..add( 'Raytracing', (_) => GameWidget(game: RaytraceExample()), codeLink: baseLink('collision_detection/raytrace.dart'), info: RaytraceExample.description, ); }