import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/sprite.dart'; class SpritesheetGame extends BaseGame { @override Future onLoad() async { final spriteSheet = SpriteSheet( image: await images.load('spritesheet.png'), srcSize: Vector2(16.0, 18.0), ); final vampireAnimation = spriteSheet.createAnimation(row: 0, stepTime: 0.1, to: 7); final ghostAnimation = spriteSheet.createAnimation(row: 1, stepTime: 0.1, to: 7); final spriteSize = Vector2(80.0, 90.0); final vampireComponent = SpriteAnimationComponent( animation: vampireAnimation, position: Vector2(150, 100), size: spriteSize, ); final ghostComponent = SpriteAnimationComponent( animation: ghostAnimation, position: Vector2(150, 220), size: spriteSize, ); add(vampireComponent); add(ghostComponent); // Some plain sprites final vampireSpriteComponent = SpriteComponent( sprite: spriteSheet.getSprite(0, 0), position: Vector2(50, 100), size: spriteSize, ); final ghostSpriteComponent = SpriteComponent( sprite: spriteSheet.getSprite(1, 0), size: spriteSize, position: Vector2(50, 220), ); add(vampireSpriteComponent); add(ghostSpriteComponent); } }