import 'package:flame/effects/move_effect.dart'; import 'package:flame/effects/scale_effect.dart'; import 'package:flame/gestures.dart'; import 'package:flame/position.dart'; import 'package:flutter/material.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import './square.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); await Flame.util.fullScreen(); runApp(MyGame().widget); } class MyGame extends BaseGame with TapDetector { Square greenSquare; Square redSquare; MyGame() { final green = Paint()..color = const Color(0xAA338833); final red = Paint()..color = const Color(0xAA883333); greenSquare = Square(green, 100, 100); redSquare = Square(red, 200, 200); add(greenSquare); add(redSquare); } @override void onTapUp(details) { greenSquare.clearEffects(); final dx = details.localPosition.dx; final dy = details.localPosition.dy; greenSquare.addEffect(MoveEffect( destination: Position(dx, dy), speed: 250.0, curve: Curves.bounceInOut, isInfinite: true, isAlternating: true, )); redSquare.clearEffects(); redSquare.addEffect(ScaleEffect( size: Size(dx, dy), speed: 250.0, curve: Curves.easeInCubic, isInfinite: true, isAlternating: true, )); } }