import 'package:flutter/gestures.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/animation.dart' as flame_animation; import 'package:flame/components/animation_component.dart'; import 'package:flutter/material.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); final Size size = await Flame.util.initialDimensions(); final game = MyGame(size); runApp(game.widget); } class MyGame extends BaseGame { final animation = flame_animation.Animation.sequenced('chopper.png', 4, textureWidth: 48, textureHeight: 48, stepTime: 0.15, loop: true); void addAnimation(double x, double y) { const textureWidth = 291.0; const textureHeight = 178.0; final animationComponent = AnimationComponent.sequenced( 291, 178, 'creature.png', 18, amountPerRow: 10, textureWidth: textureWidth, textureHeight: textureHeight, stepTime: 0.15, loop: true, destroyOnFinish: true); animationComponent.x = x - textureWidth / 2; animationComponent.y = y - textureHeight / 2; add(animationComponent); } @override void onTapDown(TapDownDetails evt) { addAnimation(evt.globalPosition.dx, evt.globalPosition.dy); } MyGame(Size screenSize) { size = screenSize; final animationComponent = AnimationComponent(100, 100, animation); animationComponent.x = size.width / 2 - 100; animationComponent.y = 100; final reversedAnimationComponent = AnimationComponent(100, 100, animation.reversed()); reversedAnimationComponent.x = size.width / 2; reversedAnimationComponent.y = 100; add(animationComponent); add(reversedAnimationComponent); } }