import 'dart:math'; import 'package:flame/effects.dart'; import 'package:flame/extensions.dart'; import 'package:flame/game.dart'; import 'package:flame/input.dart'; import 'package:flutter/material.dart'; import '../../commons/square_component.dart'; final green = Paint()..color = const Color(0xAA338833); final red = Paint()..color = const Color(0xAA883333); final orange = Paint()..color = const Color(0xAABB6633); SquareComponent makeSquare(Paint paint) { return SquareComponent(position: Vector2.all(100), paint: paint); } class InfiniteEffectGame extends FlameGame with TapDetector { late SquareComponent greenSquare; late SquareComponent redSquare; late SquareComponent orangeSquare; @override Future onLoad() async { await super.onLoad(); add(greenSquare = makeSquare(green)); add(redSquare = makeSquare(red)); add(orangeSquare = makeSquare(orange)); } @override void onTapUp(TapUpInfo info) { final p = info.eventPosition.game; greenSquare.clearEffects(); redSquare.clearEffects(); orangeSquare.clearEffects(); greenSquare.add( MoveEffect( path: [p], speed: 250.0, curve: Curves.bounceInOut, isInfinite: true, isAlternating: true, ), ); redSquare.add( SizeEffect( size: p, speed: 250.0, curve: Curves.easeInCubic, isInfinite: true, isAlternating: true, ), ); orangeSquare.add( RotateEffect( angle: (p.x + p.y) % (2 * pi), speed: 1.0, // Radians per second curve: Curves.easeInOut, isInfinite: true, isAlternating: true, ), ); } }