import 'package:flame/components.dart'; import 'package:flame/extensions.dart'; import 'package:flame/game.dart'; import 'package:flame/parallax.dart'; import 'package:flutter/material.dart'; /// This examples serves to test the Parallax feature outside of the /// Flame Component System (FCS), use the other files in this folder /// for examples on how to use parallax with FCS /// FCS is only used when you extend BaseGame, not Game, /// like we do in this example. class NoFCSParallaxGame extends Game { late Parallax parallax; @override Future onLoad() async { parallax = await loadParallax( [ ParallaxImageData('parallax/bg.png'), ParallaxImageData('parallax/mountain-far.png'), ParallaxImageData('parallax/mountains.png'), ParallaxImageData('parallax/trees.png'), ParallaxImageData('parallax/foreground-trees.png'), ], size: size, baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), ); } @override void update(double dt) { parallax.update(dt); } @override void render(Canvas canvas) { parallax.render(canvas); } }