import 'dart:ui'; import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/gestures.dart'; class BasicAnimations extends BaseGame with TapDetector { late Image creature; @override Future onLoad() async { creature = await images.load('animations/creature.png'); final animation = await loadSpriteAnimation( 'animations/chopper.png', SpriteAnimationData.sequenced( amount: 4, textureSize: Vector2.all(48), stepTime: 0.15, ), ); final spriteSize = Vector2.all(100.0); final animationComponent2 = SpriteAnimationComponent( animation: animation, size: spriteSize, ); animationComponent2.x = size.x / 2 - spriteSize.x; animationComponent2.y = spriteSize.y; final reversedAnimationComponent = SpriteAnimationComponent( animation: animation.reversed(), size: spriteSize, ); reversedAnimationComponent.x = size.x / 2; reversedAnimationComponent.y = spriteSize.y; add(animationComponent2); add(reversedAnimationComponent); } void addAnimation(Vector2 position) { final size = Vector2(291, 178); final animationComponent = SpriteAnimationComponent.fromFrameData( creature, SpriteAnimationData.sequenced( amount: 18, amountPerRow: 10, textureSize: size, stepTime: 0.15, loop: false, ), size: size, removeOnFinish: true, ); animationComponent.position = position - size / 2; add(animationComponent); } @override void onTapDown(TapDownInfo event) { addAnimation(event.eventPosition.game); } }