# Structure Flame has a proposed structure for your project that includes the standard Flutter `assets` directory in addition to two children: `audio` and `images`. If using the following example code: ```dart FlameAudio.play('explosion.mp3'); Flame.images.load('player.png'); Flame.images.load('enemy.png'); ``` The file structure Flame would expect to find the files in would be: ```text . └── assets ├── audio │ └── explosion.mp3 └── images ├── enemy.png └── player.png ``` Optionally you can split your `audio` folder into two subfolders, one for `music` and one for `sfx`. Don't forget to add these files to your `pubspec.yaml` file: ```yaml flutter: assets: - assets/audio/explosion.mp3 - assets/images/player.png - assets/images/enemy.png ``` If you want to change this structure, this is possible by using the `prefix` parameter and creating your own instances of `AssetsCache`, `ImagesCache`, `AudioCache` and `SoundPool`s, instead of using the global ones provided by Flame.