import 'dart:ui'; import 'component.dart'; import 'package:flame/animation.dart'; class AnimationComponent extends PositionComponent { Animation animation; AnimationComponent(double width, double height, this.animation) { this.width = width; this.height = height; } AnimationComponent.empty(); AnimationComponent.sequenced( width, height, String imagePath, int amount, { double textureX = 0.0, double textureY = 0.0, double textureWidth = null, double textureHeight = null, }) { this.width = width; this.height = height; this.animation = Animation.sequenced( imagePath, amount, textureX: textureX, textureY: textureY, textureWidth: textureWidth, textureHeight: textureHeight, ); } @override bool loaded() => animation.loaded(); @override void render(Canvas canvas) { prepareCanvas(canvas); animation.getSprite().render(canvas, width, height); } @override void update(double t) { animation.update(t); } }