import 'package:flame/game.dart'; import 'package:flame_tiled/flame_tiled.dart'; class FlameTiledAnimationExample extends FlameGame { static const String description = ''' Loads and displays an animated Tiled map. '''; late final TiledComponent map; @override Future onLoad() async { map = await TiledComponent.load('dungeon.tmx', Vector2.all(32)); add(map); } }