import 'package:dashbook/dashbook.dart'; import 'package:examples/commons/commons.dart'; import 'package:examples/stories/components/clip_component_example.dart'; import 'package:examples/stories/components/components_notifier_example.dart'; import 'package:examples/stories/components/components_notifier_provider_example.dart'; import 'package:examples/stories/components/composability_example.dart'; import 'package:examples/stories/components/debug_example.dart'; import 'package:examples/stories/components/has_visibility_example.dart'; import 'package:examples/stories/components/keys_example.dart'; import 'package:examples/stories/components/look_at_example.dart'; import 'package:examples/stories/components/look_at_smooth_example.dart'; import 'package:examples/stories/components/priority_example.dart'; import 'package:examples/stories/components/skip_text_box_component_example.dart'; import 'package:examples/stories/components/spawn_component_example.dart'; import 'package:examples/stories/components/time_scale_example.dart'; import 'package:flame/game.dart'; void addComponentsStories(Dashbook dashbook) { dashbook.storiesOf('Components') ..add( 'Composability', (_) => GameWidget(game: ComposabilityExample()), codeLink: baseLink('components/composability_example.dart'), info: ComposabilityExample.description, ) ..add( 'Priority', (_) => GameWidget(game: PriorityExample()), codeLink: baseLink('components/priority_example.dart'), info: PriorityExample.description, ) ..add( 'Debug', (_) => GameWidget(game: DebugExample()), codeLink: baseLink('components/debug_example.dart'), info: DebugExample.description, ) ..add( 'ClipComponent', (context) => GameWidget(game: ClipComponentExample()), codeLink: baseLink('components/clip_component_example.dart'), info: ClipComponentExample.description, ) ..add( 'Look At', (_) => GameWidget(game: LookAtExample()), codeLink: baseLink('components/look_at_example.dart'), info: LookAtExample.description, ) ..add( 'Look At Smooth', (_) => GameWidget(game: LookAtSmoothExample()), codeLink: baseLink('components/look_at_smooth_example.dart'), info: LookAtExample.description, ) ..add( 'Component Notifier', (_) => const ComponentsNotifierExampleWidget(), codeLink: baseLink('components/components_notifier_example.dart'), info: ComponentsNotifierExampleWidget.description, ) ..add( 'Component Notifier (with provider)', (_) => const ComponentsNotifierProviderExampleWidget(), codeLink: baseLink( 'components/components_notifier_provider_example.dart', ), info: ComponentsNotifierProviderExampleWidget.description, ) ..add( 'Spawn Component', (_) => const GameWidget.controlled( gameFactory: SpawnComponentExample.new, ), codeLink: baseLink('components/spawn_component_example.dart'), info: SpawnComponentExample.description, ) ..add( 'Time Scale', (_) => const GameWidget.controlled( gameFactory: TimeScaleExample.new, ), codeLink: baseLink('components/time_scale_example.dart'), info: TimeScaleExample.description, ) ..add( 'Component Keys', (_) => const KeysExampleWidget(), codeLink: baseLink('components/keys_example.dart'), info: KeysExampleWidget.description, ) ..add( 'HasVisibility', (_) => GameWidget(game: HasVisibilityExample()), codeLink: baseLink('components/has_visibility_example.dart'), info: HasVisibilityExample.description, ) ..add( 'Skip TextBoxComponent', (_) => GameWidget(game: SkipTextBoxComponentExample()), codeLink: baseLink('components/skip_text_box_component_example.dart'), info: SkipTextBoxComponentExample.description, ); }