import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/animation.dart' as flame_animation; import 'package:flame/components/animation_component.dart'; import 'package:flutter/material.dart'; void main() async { final Size size = await Flame.util.initialDimensions(); final game = MyGame(size); runApp(game.widget); } class MyGame extends BaseGame { final animation = flame_animation.Animation.sequenced('chopper.png', 4, textureWidth: 48, textureHeight: 48, stepTime: 0.15); AnimationComponent buildAnimation() { final ac = AnimationComponent(100, 100, animation); ac.x = size.width / 2 - ac.width / 2; return ac; } MyGame(Size screenSize) { size = screenSize; final regular = buildAnimation(); regular.y = 100; add(regular); final flipX = buildAnimation(); flipX.y = 300; flipX.renderFlipX = true; add(flipX); final flipY = buildAnimation(); flipY.y = 500; flipY.renderFlipY = true; add(flipY); } }