import 'package:flame/components.dart'; import 'package:flame/game.dart'; class SmallParallaxGame extends BaseGame { @override Future onLoad() async { final component = await loadParallaxComponent( [ 'parallax/bg.png', 'parallax/mountain-far.png', 'parallax/mountains.png', 'parallax/trees.png', 'parallax/foreground-trees.png', ], size: Vector2.all(200), baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), ) ..position = size / 2; add(component); } }