library flame.vector_math; export 'package:vector_math/vector_math_64.dart' show Vector2; import 'dart:math' as math; import 'dart:ui' as ui; import 'package:vector_math/vector_math_64.dart'; class VectorUtil { /// Creates converting integers to double. /// /// Internal representation is still using double, the conversion is made in the constructor only. static Vector2 fromInts(int x, int y) => Vector2(x.toDouble(), y.toDouble()); /// Creates using an [ui.Offset] static Vector2 fromOffset(ui.Offset offset) => Vector2(offset.dx, offset.dy); /// Creates using an [ui.Size] static Vector2 fromSize(ui.Size size) => Vector2(size.width, size.height); /// Creates using an [math.Point] static Vector2 fromPoint(math.Point point) => Vector2(point.x, point.y); static ui.Offset toOffset(Vector2 v) => ui.Offset(v.x, v.y); static ui.Size toSize(Vector2 v) => ui.Size(v.x, v.y); static math.Point toPoint(Vector2 v) => math.Point(v.x, v.y); // Used once in sprite static ui.Rect rectFrom(Vector2 topLeft, Vector2 size) { return ui.Rect.fromLTWH(topLeft.x, topLeft.y, size.x, size.y); } static ui.Rect bounds(List pts) { final double minx = pts.map((e) => e.x).reduce(math.min); final double maxx = pts.map((e) => e.x).reduce(math.max); final double miny = pts.map((e) => e.y).reduce(math.min); final double maxy = pts.map((e) => e.y).reduce(math.max); return ui.Rect.fromPoints(ui.Offset(minx, miny), ui.Offset(maxx, maxy)); } /// Linearly interpolate between two vectors. static Vector2 lerp(Vector2 a, Vector2 b, double t) { return a + (b - a) * t; } static void rotate(Vector2 v, double angle) { final double sin = math.sin(angle); final double cos = math.cos(angle); v.setValues(v.x * cos - v.y * sin, v.x * sin + v.y * cos); } static Vector2 rotated(Vector2 v, double angle) { final double sin = math.sin(angle); final double cos = math.cos(angle); return Vector2(v.x * cos - v.y * sin, v.x * sin + v.y * cos); } /// Returns a new vector with the [length] scaled to [newLength], without changing direction. /// /// If you try to scale the zero (empty) vector, it will remain unchanged, and no error will be thrown. static Vector2 scaledTo(Vector2 v, double newLength) { final l = v.length; if (l == 0) { return v; } return v * (newLength.abs() / l); } /// Changes the [length] of the vector to the length provided, without changing direction. /// /// If you try to scale the zero (empty) vector, it will remain unchanged, and no error will be thrown. static void scaleTo(Vector2 v, double newLength) { final l = v.length; if (l != 0) { v.setFrom(v * (newLength.abs() / l)); } } }