import 'package:flame/gestures.dart'; import 'package:flutter/gestures.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/vector.dart'; import 'package:flame/sprite_animation.dart'; import 'package:flame/components/sprite_animation_component.dart'; import 'package:flutter/material.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); await Flame.images.loadAll(['creature.png', 'chopper.png']); final Vector2 size = await Flame.util.initialDimensions(); final game = MyGame(size); runApp(game.widget); } class MyGame extends BaseGame with TapDetector { final animation = SpriteAnimation.sequenced( 'chopper.png', 4, textureWidth: 48, textureHeight: 48, stepTime: 0.15, loop: true, ); void addAnimation(double x, double y) { const textureWidth = 291.0; const textureHeight = 178.0; final animationComponent = SpriteAnimationComponent.sequenced( 291, 178, 'creature.png', 18, amountPerRow: 10, textureWidth: textureWidth, textureHeight: textureHeight, stepTime: 0.15, loop: false, destroyOnFinish: true, ); animationComponent.x = x - textureWidth / 2; animationComponent.y = y - textureHeight / 2; add(animationComponent); } @override void onTapDown(TapDownDetails evt) { addAnimation(evt.globalPosition.dx, evt.globalPosition.dy); } MyGame(Vector2 screenSize) { size = screenSize; const s = 100.0; final animationComponent = SpriteAnimationComponent(s, s, animation); animationComponent.x = size.x / 2 - s; animationComponent.y = s; final reversedAnimationComponent = SpriteAnimationComponent( s, s, animation.reversed(), ); reversedAnimationComponent.x = size.x / 2; reversedAnimationComponent.y = s; add(animationComponent); add(reversedAnimationComponent); } }