import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/parallax.dart'; class ComponentParallaxGame extends BaseGame { @override Future onLoad() async { add(MyParallaxComponent()); } } class MyParallaxComponent extends ParallaxComponent with HasGameRef { @override Future onLoad() async { parallax = await gameRef.loadParallax( [ ParallaxImageData('parallax/bg.png'), ParallaxImageData('parallax/mountain-far.png'), ParallaxImageData('parallax/mountains.png'), ParallaxImageData('parallax/trees.png'), ParallaxImageData('parallax/foreground-trees.png'), ], baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), ); } }