import 'package:dashbook/dashbook.dart'; import 'package:flame/game.dart'; import '../../commons/commons.dart'; import 'base64.dart'; import 'basic.dart'; import 'sprite_group.dart'; import 'spritebatch.dart'; import 'spritebatch_auto_load.dart'; import 'spritesheet.dart'; void addSpritesStories(Dashbook dashbook) { dashbook.storiesOf('Sprites') ..add( 'Basic Sprite', (_) => GameWidget(game: BasicSpriteGame()), codeLink: baseLink('sprites/basic.dart'), ) ..add( 'Base64 Sprite', (_) => GameWidget(game: Base64SpriteGame()), codeLink: baseLink('sprites/base64.dart'), ) ..add( 'Spritesheet', (_) => GameWidget(game: SpritesheetGame()), codeLink: baseLink('sprites/spritesheet.dart'), ) ..add( 'Spritebatch', (_) => GameWidget(game: SpritebatchGame()), codeLink: baseLink('sprites/spritebatch.dart'), ) ..add( 'Spritebatch Auto Load', (_) => GameWidget(game: SpritebatchAutoLoadGame()), codeLink: baseLink('sprites/spritebatch_auto_load.dart'), ) ..add( 'SpriteGroup', (_) => GameWidget(game: SpriteGroupExample()), codeLink: baseLink('sprites/sprite_group.dart'), ); }