import 'dart:ui'; import 'package:flame/anchor.dart'; import 'package:flame/audio_pool.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/palette.dart'; import 'package:flame/text_config.dart'; import 'package:flame/gestures.dart'; import 'package:flame/vector2.dart'; import 'package:flutter/material.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); final Vector2 size = await Flame.util.initialDimensions(); final MyGame game = MyGame(size); runApp(game.widget); } TextConfig regular = TextConfig(color: BasicPalette.white.color); AudioPool pool = AudioPool('laser.mp3'); class MyGame extends BaseGame with TapDetector { static final black = BasicPalette.black.paint; MyGame(Vector2 screenSize) { size = screenSize; } @override void render(Canvas canvas) { canvas.drawRect(Rect.fromLTWH(0.0, 0.0, size.x, size.y), black); final p = size / 2; regular.render(canvas, 'hit me!', p, anchor: Anchor.center); super.render(canvas); } @override void onTap() { pool.start(); } }