import 'package:flame/gestures.dart'; import 'package:flutter/gestures.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/extensions/vector2.dart'; import 'package:flame/sprite_animation.dart'; import 'package:flame/components/sprite_animation_component.dart'; import 'package:flutter/material.dart' hide Image; import 'dart:ui'; void main() async { WidgetsFlutterBinding.ensureInitialized(); final Vector2 size = await Flame.util.initialDimensions(); final game = MyGame(size); runApp(game.widget); } class MyGame extends BaseGame with TapDetector { Image chopper; Image creature; SpriteAnimation animation; @override Future onLoad() async { chopper = await images.load('chopper.png'); creature = await images.load('creature.png'); animation = SpriteAnimation.sequenced( chopper, 4, textureSize: Vector2.all(48), stepTime: 0.15, loop: true, ); } void addAnimation(double x, double y) { final size = Vector2(291, 178); final animationComponent = SpriteAnimationComponent.sequenced( size, creature, 18, amountPerRow: 10, textureSize: size, stepTime: 0.15, loop: false, removeOnFinish: true, ); animationComponent.position = animationComponent.position - size / 2; add(animationComponent); final spriteSize = Vector2.all(100.0); final animationComponent2 = SpriteAnimationComponent(spriteSize, animation); animationComponent2.x = size.x / 2 - spriteSize.x; animationComponent2.y = spriteSize.y; final reversedAnimationComponent = SpriteAnimationComponent( spriteSize, animation.reversed(), ); reversedAnimationComponent.x = size.x / 2; reversedAnimationComponent.y = spriteSize.y; add(animationComponent2); add(reversedAnimationComponent); } @override void onTapDown(TapDownDetails evt) { addAnimation(evt.globalPosition.dx, evt.globalPosition.dy); } MyGame(Vector2 screenSize) { size = screenSize; } }