import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/parallax.dart'; class ComponentParallaxGame extends BaseGame { @override Future onLoad() async { add(MyParallaxComponent()); } } class MyParallaxComponent extends ParallaxComponent with HasGameRef { @override Future onLoad() async { parallax = await gameRef!.loadParallax( [ 'parallax/bg.png', 'parallax/mountain-far.png', 'parallax/mountains.png', 'parallax/trees.png', 'parallax/foreground-trees.png', ], size, baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), ); } }