import 'package:flutter/material.dart' hide Image; import 'package:flame/flame.dart'; import 'package:flame/sprite.dart'; import 'package:flame/game.dart'; import 'dart:ui'; void main() async { const exampleUrl = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAxElEQVQ4jYWTMQ7DIAxFIeoNuAGK1K1ISL0DMwOHzNC5p6iUPeoNOEM7GZnPJ/EUbP7Lx7KtIfH91B/L++gs5m5M9NreTN/dEZiVghatwbXvY68UlksyPjprRaxFGAJZg+uAuSSzzC7rEDirDYAz2wg0RjWRFa/EUwdnQnQ37QFe1Odjrw04AKTTaBXPAlx8dDaXdNk4rMsc0B7ge/UcYLTZxoFizxCQ/L0DMAhaX4Mzj/uzW6phu3AvtHUUU4BAWJ6t8x9N/HHcruXjwQAAAABJRU5ErkJggg=='; final image = await Flame.images.fromBase64('shield.png', exampleUrl); runApp(MyGame(image).widget); } class MyGame extends Game { Sprite _sprite; MyGame(Image image) { _sprite = Sprite.fromImage(image); } @override void update(dt) {} @override void render(Canvas canvas) { _sprite.renderRect(canvas, const Rect.fromLTWH(100, 100, 100, 100)); } }