import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/animation.dart' as FlameAnimation; import 'package:flame/components/animation_component.dart'; import 'package:flutter/material.dart'; void main() => runApp(new MyGame().widget); class MyGame extends BaseGame { MyGame() { _start(); } _start() async { Size size = await Flame.util.initialDimensions(); final animation = await FlameAnimation.Animation.fromAsepriteData("chopper.png", "./assets/chopper.json"); final animationComponent = AnimationComponent(100, 100, animation); animationComponent.x = (size.width / 2) - 50; animationComponent.y = (size.height / 2) - 50; add(animationComponent); } }