import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/sprite_animation.dart'; import 'package:flame/components/sprite_animation_component.dart'; import 'package:flutter/material.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); final Size size = await Flame.util.initialDimensions(); runApp(MyGame(size).widget); } class MyGame extends BaseGame { MyGame(Size screenSize) { size = screenSize; _start(); } void _start() async { final animation = await SpriteAnimation.fromAsepriteData( 'chopper.png', 'chopper.json', ); final animationComponent = SpriteAnimationComponent(200, 200, animation); animationComponent.x = (size.width / 2) - 100; animationComponent.y = (size.height / 2) - 100; add(animationComponent); } }