import 'package:flame/game.dart'; import 'package:flutter/material.dart'; import 'package:flame/gestures.dart'; import 'package:flame/extensions.dart'; import 'package:flame/palette.dart'; void main() { runApp( GameWidget( game: MyGame(), ), ); } /// Includes an example mixing two advanced detectors class MyGame extends BaseGame with MultiTouchTapDetector, MultiTouchDragDetector { final _whitePaint = BasicPalette.white.paint; Paint _paint; final Map _taps = {}; Vector2 _start; Vector2 _end; Rect _panRect; MyGame() { _paint = _whitePaint; } @override void onTapDown(int pointerId, TapDownDetails details) { _taps[pointerId] = Rect.fromLTWH( details.globalPosition.dx, details.globalPosition.dy, 50, 50, ); } @override void onTapUp(int pointerId, _) { _taps.remove(pointerId); } @override void onTapCancel(int pointerId) { _taps.remove(pointerId); } @override void onDragCancel(int pointerId) { _end = null; _start = null; _panRect = null; } @override void onDragStart(int pointerId, Vector2 initialPosition) { _end = null; _start = initialPosition; } @override void onDragUpdate(int pointerId, DragUpdateDetails details) { _end = details.localPosition.toVector2(); } @override void onDragEnd(int pointerId, DragEndDetails details) { if (_start != null && _end != null) { _panRect = Rect.fromLTRB( _start.x, _start.y, _end.x, _end.y, ); } } @override void render(Canvas canvas) { super.render(canvas); _taps.values.forEach((rect) { canvas.drawRect(rect, _paint); }); if (_panRect != null) { canvas.drawRect(_panRect, _paint); } } }