import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/parallax.dart'; class SmallParallaxGame extends FlameGame { @override Future onLoad() async { await super.onLoad(); final component = await loadParallaxComponent( [ ParallaxImageData('parallax/bg.png'), ParallaxImageData('parallax/mountain-far.png'), ParallaxImageData('parallax/mountains.png'), ParallaxImageData('parallax/trees.png'), ParallaxImageData('parallax/foreground-trees.png'), ], size: Vector2.all(200), baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), ) ..position = size / 2; add(component); } }