import 'dart:ui'; import 'package:flame/components.dart'; import 'package:flame/experimental.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'components/card.dart'; import 'components/foundation_pile.dart'; import 'components/stock_pile.dart'; import 'components/tableau_pile.dart'; import 'components/waste_pile.dart'; class KlondikeGame extends FlameGame with HasTappableComponents, HasDraggableComponents { static const double cardGap = 175.0; static const double cardWidth = 1000.0; static const double cardHeight = 1400.0; static const double cardRadius = 100.0; static final Vector2 cardSize = Vector2(cardWidth, cardHeight); static final cardRRect = RRect.fromRectAndRadius( const Rect.fromLTWH(0, 0, cardWidth, cardHeight), const Radius.circular(cardRadius), ); @override Future onLoad() async { await Flame.images.load('klondike-sprites.png'); final stock = StockPile(position: Vector2(cardGap, cardGap)); final waste = WastePile(position: Vector2(cardWidth + 2 * cardGap, cardGap)); final foundations = List.generate( 4, (i) => FoundationPile( i, position: Vector2((i + 3) * (cardWidth + cardGap) + cardGap, cardGap), ), ); final piles = List.generate( 7, (i) => TableauPile( position: Vector2( cardGap + i * (cardWidth + cardGap), cardHeight + 2 * cardGap, ), ), ); final world = World() ..add(stock) ..add(waste) ..addAll(foundations) ..addAll(piles); add(world); final camera = CameraComponent(world: world) ..viewfinder.visibleGameSize = Vector2(cardWidth * 7 + cardGap * 8, 4 * cardHeight + 3 * cardGap) ..viewfinder.position = Vector2(cardWidth * 3.5 + cardGap * 4, 0) ..viewfinder.anchor = Anchor.topCenter; add(camera); final cards = [ for (var rank = 1; rank <= 13; rank++) for (var suit = 0; suit < 4; suit++) Card(rank, suit) ]; cards.shuffle(); world.addAll(cards); for (var i = 0; i < 7; i++) { for (var j = i; j < 7; j++) { piles[j].acquireCard(cards.removeLast()); } piles[i].flipTopCard(); } cards.forEach(stock.acquireCard); } } Sprite klondikeSprite(double x, double y, double width, double height) { return Sprite( Flame.images.fromCache('klondike-sprites.png'), srcPosition: Vector2(x, y), srcSize: Vector2(width, height), ); }