import 'package:flame/game.dart'; import 'package:flame_svg/flame_svg.dart'; import 'package:flutter/material.dart'; void main() { runApp(GameWidget(game: MyGame())); } class MyGame extends FlameGame { late Svg svgInstance; @override void render(Canvas canvas) { super.render(canvas); svgInstance.renderPosition(canvas, Vector2(100, 200), Vector2.all(300)); } @override Future onLoad() async { await super.onLoad(); svgInstance = await loadSvg('android.svg'); final android = SvgComponent( svg: svgInstance, position: Vector2.all(100), size: Vector2.all(100), ); add(android); } }