import 'dart:math'; import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/sprite.dart'; import 'package:flutter/material.dart'; class SpriteBatchExample extends FlameGame { static const String description = ''' In this example we show how to render many sprites in a batch for efficiency, this is done with `SpriteBatch` and the `SpriteBatchComponent`. '''; @override Future onLoad() async { final spriteBatch = await SpriteBatch.load('boom.png'); spriteBatch.add( source: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128), offset: Vector2.all(200), color: Colors.greenAccent, scale: 2, rotation: pi / 9.0, anchor: Vector2.all(64), ); spriteBatch.addTransform( source: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128), color: Colors.redAccent, ); const num = 100; final r = Random(); for (var i = 0; i < num; ++i) { final sx = r.nextInt(8) * 128.0; final sy = r.nextInt(8) * 128.0; final x = r.nextInt(size.x.toInt()).toDouble(); final y = r.nextInt(size.y ~/ 2).toDouble() + size.y / 2.0; spriteBatch.add( source: Rect.fromLTWH(sx, sy, 128, 128), offset: Vector2(x - 64, y - 64), ); } add( SpriteBatchComponent( spriteBatch: spriteBatch, blendMode: BlendMode.srcOver, ), ); } }